The sports economy has weakened considerably due to CoVID-19 restricting physical interactions. It is already on its way to recovery with the virus soon becoming endemic. However, there are still surges in COVID-19 cases that perpetrate the implementation of these restrictions, and sports clubs need to be prepared for them. In order to prevent further losses in revenues and further revive the sports economy, a virtual world with digitized sports stadiums where athletes, fans and entertainers can play and gather is being already being developed.
Experiential reality (XR) firm Transmira, which partnered with state-of-the-art sports platform Zetly, leads the application of augmented, virtual and experimental realities to become XR that will bring the real world into the Sport Metaverse. BSV Blockchain-based Transmira is also the developer of Omniscape, “the first metaverse that seamlessly blends Augmented Reality (AR) and Virtual Reality (VR) together, and links digital objects to real-world counterparts.” XR will copy any real-world location to a one-to-one-scaled virtual space, granting the Sport Metaverse a digital twin of stadiums and its surroundings. These digital arenas will also be avenues for fans to watch their favorite teams and interact with them as if they are really physically present in the stadium, no matter where they are in the world.
“What we are bringing to the table is the ability to create full-scale digital twins of stadiums. We will then layer in our patented virtual goods technology, which lets us, link 3D objects and NFTs to special offers for merchandise in the real world. That combined with the other (partnerships) will create a full solution for stadiums,” Transmira CEO Robert Rice explained. With fuel prices skyrocketing, many entertainers and athletes’ main source of revenue are still online concerts and events. Fans who are still suffering from the effects of the pandemic can still enjoy their favorite sporting events in the Sport Metaverse as if they were really there, but without having to deal with travel expenses and high ticket prices. Concurrently, Omniscape will create a digital avenue for companies yearning for consumer interaction. Through the BSV blockchain’s immense data processing and tokenization capacities, companies can creatively make novel marketing opportunities for sports fans. The Sport Metaverse will then work with NFTs for special events, tickets and other fan-valuable assets.
“Transmira is another, after PowChess and Haste Arcade, partner that offers future digital solutions based on BSV blockchain. We believe that Transmira with its Omniscape platform and in cooperation with Zetly will allow sports clubs to enter a Metaverse world that they cannot even imagine now, with the possibility of earning the same time and giving fans amazing new experiences,” Zetly CEO Michael Glijer said. Transmira and Zetly will be accompanied by gaming firm Haste Arcade and Play2Earn (P2E) chess platform PowChess to improve the gaming-earning aspect of the Sport Metaverse. Haste Arcade introduces the Instant Leaderboard Payout (ILP) system that offers cash-convertible goods, such as game-consumable tokens and club NFTs.
With Haste Arcade’s real-time micropayments via ILP in the mix, users’ winnings will be instantly transferred to their wallets. For sports fans, nothing beats instant gratification. And this is made possible because the BSV Blockchain offers instant microtransactions at fees of tiny fractions of a U.S. cent. Indeed, with gaming-P2E specialists Haste Arcade and PowChess and XR pioneer Transmira collaborating with Zetly, the Sport Metaverse is in good hands. The state-of-the-art sport platform is inching closer to fully realizing its advocacy in bridging the gap between physical sports and the metaverse, and it is just a matter of time before the Sport Metaverse emerges at full bloom.